![]() ![]() ![]() However, this is bolstered by the damage-over-time elemental component, which can potentially make chakrams one of the most damaging weapons in Amalur, falling just below greatswords and hammers. They have a Moderately Low damage output per hit, having similar damage values to those of the Faeblades. They have Moderately Few combat moves available for those who invest in the Arcane Weaponry series of abilities, equal to the number available to the Hammer, Staff, and Longbow. ![]() They have an Average attack speed, being slower than Sceptres and the Finesse weapons but quicker than Staves and the Might weapons. Primal chakrams ( Teeth of Naros DLC only) will deal Primal Damage, with an extra Primal Damage DoT dealing approximately 140% of the base primal damage over 10 seconds.Lightning chakrams will deal Lightning Damage, with the extra Shocking Damage DoT dealing approximately 140% of the base lightning damage over 5 seconds.Ice chakrams will deal Ice Damage, with the extra Freezing Damage DoT dealing approximately 100% of the base ice damage over 6 seconds.Fire chakrams will deal Fire Damage, with the extra Burning Damage DoT dealing approximately 200% of the base fire damage over 3 seconds.Chakrams will also have their respective element's damage-over-time (DoT) component, adding to their overall damage. Chakrams will always have a base damage consisting of Physical Damage and elemental damage, with approximately a 50/50 split ratio. ![]()
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